// Video game publisher · Copenhagen · Since 2021
Empowering Independent Game Developers Across Europe & Worldwide
Based in Copenhagen, Denmark since 2021. We work on indie game publishing, cross-platform porting, global distribution to PC storefronts such as Steam and to console platforms, and the day-to-day support that helps a small team get a game out.
- Danish CVR-nr.
- 42254495
- Registered in
- København SV, Denmark
- Branchekode
- 582100 · Udgivelse af videospil
// the rig — how an engagement runs
01/06drag to rotate · pick a stage below
Pitch intake
Days 1-10You send the build, the deck and the honest state of the project. We read it, play it, and answer.
What you get: A written answer either way, and the reasons behind it.
// core publishing divisions
Four divisions, one agreement
A publishing deal with us can cover one of these or all four. What is in scope is written into the agreement before work starts, so nobody is guessing later.
Global Game Distribution & Platform Publishing
PC, console and mobile storefronts, handled end to end.
What this coversCross-Platform Porting & Technical Optimization
Unity and Unreal builds, moved to new targets and made to hold frame.
What this coversQuality Assurance, Localization & Market Compliance
Test passes, language builds, and the paperwork storefronts ask for.
What this coversGame Marketing, PR & Community Growth Management
A beat plan, honest assets, and a community that is actually managed.
What this coversNo outcome is promised. Store acceptance is decided by the platform holder, age ratings are issued by rating boards, and editorial and creator coverage is an independent decision. We commit to the work described in the agreement and report what actually happened.
// the rig
What actually happens after you press send
Six stages, published up front. The point of writing them down is that a developer can hold us to them.
Pitch intake
Days 1-10
You send the build, the deck and the honest state of the project. We read it, play it, and answer.
A written answer either way, and the reasons behind it.
Technical assessment
Weeks 1-3
Engine, target platforms, port risk, content-rating exposure and the release window are all assessed before any number is discussed.
An assessment document naming the risks, including the ones we cannot price yet.
Agreement
Weeks 3-6
A publishing agreement: scope, territories, platforms, term, revenue split, reporting cadence, IP ownership and exit.
Plain terms, in writing, with the IP staying with the developer.
Production support
Ongoing
Porting, QA passes, localization and compliance run in parallel with the developer own milestones.
A named contact, a shared tracker and a fixed reporting rhythm.
Submission & launch
Release window
Store pages, certification, rating submissions, the beat plan and release-day logistics.
One calendar everyone works from, with the deadlines that cannot move marked as such.
Live operations
Post-launch
Patch pipelines, community management, sales-event participation and reporting.
Revenue and platform reporting on the cadence written into the agreement.
// how we work
Small publisher rules, written down
Four commitments that shape everything else on this site. They are here so a developer can check whether we kept them.
Your IP stays yours
A publishing agreement with us grants publishing rights on defined terms. It does not transfer ownership of your game, your code or your characters.
An answer either way
Every pitch gets a reply, including the ones we decline, with the reason. Our target is ten working days; if an assessment runs longer we say so rather than go quiet.
No promises we cannot keep
Store acceptance is the platform holder decision, ratings are the rating boards, coverage is the press own. We will not sell you any of the three.
Your pitch is handled carefully
Pitch material is used to assess your project and reply to you, processed by us and by the providers running this site under written instructions. It is not sold, and it is not handed to third parties for their own purposes.
// registered business
Who you are dealing with
Cuiz Game Design is a Danish Enkeltmandsvirksomhed (ENK) registered in the Central Business Register on 26.03.2021 under industry code 582100, Udgivelse af videospil. Every registered detail is published on this site with the register it came from, and both registers can be searched by anyone.
Full register details- Legal name
- Cuiz Game Design
- CVR-nr.
- 42254495
- EU VAT / SE-nr.
- DK42254495
- Registered
- 26.03.2021
- Address
- Dieselvej 14, 4. th, 2450 København SV, Denmark
- Telephone
- +45 20673491
- help@cuizgamedesigndk.com
- Branchekode
- 582100 · Udgivelse af videospil
// open for pitches
Send us the build, the deck and the honest state of the project
The form asks the questions we would ask anyway, and it tells you exactly what happens to what you type before you type it.